AsyncActions
There are 3 async actions provided which will make it easier to work with the plugin in blueprints/c++.
UAsyncAction_SimpleResources_WaitForPlayerState

This is useful in your UI/Dependant code for multiplayer, since player state isn't immediately available, this will allow you to wait for it to be available.
Blueprint Node names:
Wait For Player State (From Pawn)
Wait For Player State (From Controller)
Wait For Player State (From LocalPlayer)
UAsyncAction_SimpleResources_WaitForPlayerResourcesComponent

Similar to the above, this will wait for our SimplePlayerResources component to be available.
Blueprint Node names:
Wait For Player Resources Component (From Pawn)
Wait For Player Resources Component (From Controller)
Wait For Player Resources Component (From LocalPlayer)
UAsyncAction_SimpleResources_ObservePlayerResource

This will trigger our events when the specified resource is added, removed or updated.
Blueprint Node names:
Observe Player Resource (From Pawn)
Observe Player Resource (From Controller)
Observe Player Resource (From LocalPlayer)