Resource Overview
Properties
- Id
A Gameplay Tag which identifies this resource type
- Max Amount
The maximum amount of this resource that a player can have, -1 for unlimited
Fragments
Fragments are kind of like components, they are just instanced uobjects.
They exist to support your gameplay logic, you can use them to attach extra information to your resource types, but can also also have functions.
Though, functions and such would most likely be better used in C++
Default Fragments
- Ui Display
Title, Description, Icon & Icon Color used when displaying information in the UI.
- Ui Display Formatted Description
Format - Just a simple format string which can be used for the tooltip, instead of the description from Ui Description fragment
Last modified: 05 August 2025